For iGaming studios and operators
Hand over the master promo PSD. Vidscape iGaming sorts its layers, learns the design, and lays it out again at every banner, lobby tile, icon and social format — hundreds of variants, all built from your artist's own pixels.



















The PSD agent
Real promo files arrive as stacks of “Layer 47 copy”. Before anything is resized, an agent works through the stack and turns it into groups a layout can reason about.








Drakkaro · Glossy dark fantasy
One master, every format
Nobody nudged a layer. Pick a game.
















How it works
The one promo visual your artist already made. Add extras if you have them — a portrait background, a one-line logo.
See how the agent sorted your layers, download the clean PSD, and adjust the shapes you deliver: banners, headers, squares, stories.
Each shape gets a single composed layout; landscape sizes reuse your master. Tweak any of them in the editor.
Tick sizes from the banner, icon and social lists or type your own. Every size renders to PNG at its exact pixels, corners rounded where you asked, in one zip.
No generated pixels, no redrawn logos, no invented symbols. The models decide where your groups go — nothing else.
Open any banner and drag the logo, resize the dragon or swap the background. It's a layout, not a flat export.
Exact pixel sizes from 100 to 4000px a side, per-size corner radius, one zip per pack.
What you can make
The PSD agent is the foundation. Once it knows your design, every launch asset is built from the same file.
Banners, lobby icons and social sizes for a game launch, from the master PSD.
Launch and promo emails dressed in the game's art, ready for your CRM.
“Meet us at the show” posts with your booth and dates, in every social size.
Tournament art, lobby takeovers, pop-ups — anything that starts from the same PSD.
FAQ
The master PSD of one promo visual — the file your artist already delivers. You can add extras such as a portrait background or a one-line logo as PNGs; they're used where a size needs them.
No. Every pixel in a pack comes from your PSD and your uploads. The AI decides what each layer is and where the groups go at each size — it never paints, retouches or writes copy into your art.
That's what the PSD agent is for. It renders layers it can't identify by name, sorts the stack into groups, and checks the regrouped file renders the same as your original before committing. You review the groups before any size is made, and you can download the clean PSD.
Any size you deliver, from 100 to 4000px a side: website and lobby banners, leaderboard and skyscraper ads, email and blog headers, lobby tiles, game icons, Instagram posts and stories, LinkedIn banners.
Yes. Every size opens in the editor as a layout of your groups: move the logo, resize a symbol, change the background, then export again.
A zip of PNGs at the exact pixel size of each material, with the corner radius you set per size, plus the regrouped PSD.
For now. Player newsletters are next, then conference announcement posts and more launch assets — all built from the same master PSD.
Upload one master and get the whole pack back. If your delivery list is unusual, send it to us — we'll set it up with you.